The Kerbal Space Program 2 release date might not landing until 2022, but developer Intercept Games has been posting some tidbits about the upcoming space game to tide fans over in the meantime. A new dev blog takes a look at the little spacefaring green dudes themselves, revealing that there are some changes in store compared to the first title – namely, they’ll have a slightly more heightened reaction to you stuffing up your side of things.
“There’s a cartoonish exaggeration to all of [kerbals’] emotions, in particular the panic,” says Tom Vinita, Intercept Games senior designer . “In KPS1, kerbals would start looking very nervous when they were about to crash. Now, they will be screaming and flailing. It’s a really good effect,” the dev jokes as he illustrates the, well, screaming and flailing alongside dome pre-alpha footage of a kerbal’s interstellar meltdown (excellent squealing included).
Additionally, the devs chat about some tweaks to the kerbals’ designs and animations that will be implemented into the upcoming PC game – though it sound like the spirit of the first title will carry over into the next.
“I collaborate with [KPS1 developer] Squad on the part animations,” says 3D animator and content engineer at Intercept Paul Zimmer. “I want to understand what the initial purpose of them were. I want to make sure that any parts that are in the original and will be in KPS2 fit the same design, because we are remodelling, retexturing, and up-res’ing them in a lot of ways, and some of that involves new fiddly bits.”
“I think that the advances we’re making in the kerbals will provide a lot more emotional attachment to them, and I think that’s a great thing,” explains senior engineering manager Paul Furio. You can find out more about this – including how the sizes of kerbals’ eyes play into this (head to the 5:40 mark for that) – in the clip above. It’s positively teeming with the little green astronauts, which should keep us going until 2022.